Latest Posts
-
Flod 3 Beta 2 Demo – SoundFX, David Whittaker support & more!
16th Jun 20104Christian threw a new beta of Flod 3 at me today, and the list of playable module formats just keeps on getting better and better! New in this beta is support for SoundFX 1 & 2 and all variants of the David Whittaker format. It brings the list of total supported formats to 18 (listed below).
He plans on adding support for Rob Hubbard, TFMX and TFMX 7 Voices formats – and I think that will complete the set for Flod 3! It will quite simply be the best mod/chip replayer in AS3. Heck, the replay quality of standard mods is already well beyond the likes of ModPlug. All it really needs is someone to wrap it up in a sexy AIR app shell, and we’ve got ourselves an incredible new multi-format mod/chip player.
Download the Beta 2 demo (550Kb) which includes 5 tunes: Another World Intro (SoundFX), Leonardo Intro (SoundFX 2), Shadow of the Beast Title, Wrath of the Demo and Xenon 2 Megablast (all DW variants). Needless to say it’s Flash Player 10 only.
The full list of formats supported by Flod 3 currently stands at:
- Delta Music 1
- Delta Music 2
- Digital Musician
- Digital Musician 7 Voices
- Future Composer 1.x
- Future Composer 1.4
- His Master’s NoiseTracker
- SidMon 1
- SidMon 2
- SoundFX 1.x
- SoundFX 2.x
- Brian Postma’s SoundMon 1.x
- Brian Postma’s SoundMon 2.x
- Ultimate SoundTracker
- Generic SoundTrackers
- NoiseTracker
- ProTracker
- David Whittaker (all)
-
Quartet now available free for the iPhone
12th Jun 2010Ok so maybe we’re sleeping with the devil somewhat in releasing our game Quartet for an Apple device 🙂 But it’s fun, free and TGC have done a good job converting it.
They added a nice feature where you can import a photo from your camera allowing you to use your own faces. Which actually makes the game quite fun (and harder if the faces all look similar!)
We aren’t totally happy with the way the graphics scaled, but we just didn’t have time to modify them (if you look at the Credits screen you’ll see we fixed that one, but got no further). So the lovely pixel graphics look very blurry. But, it’s free, has cool Open Feint integration and I feel is good for killing a few minutes.
The full Flash version will be out very shortly, as we’ve signed an agreement with Gimme5Games to sponsor it.
-
3D Ninja Test 2 – Fists of 30 fps Fury
8th Jun 2010A few weeks ago I posted my first demo of an animated 3D ninja. At the time I had high hopes of creating a primitive Virtua Fighter styled game. But there were several obstacles to overcome. The poly count was a bit too high, the scene only had one model in it, and it took Away3D a fair time to parse the MD2 data for the key frames.
So last night I decided to revisit the code and see what could be improved. Here is the result – I dropped Away3D and decided to run a test with ND3D instead. It’s a much more light-weight 3D library, and doesn’t include features like lights or shaders. But what it does do, it does very well, and very fast. The MD2 parser in particular kicked several bails out of the Away3D one.
This, combined with an optimised MD2 model (many thanks to Adam Biles for help) allowed me to get two fighters in the scene, each independantly animated and textured, with a ground plane and free roaming camera. I did have a skybox in as well, but the camera perspective didn’t look right and made the fighters seem as if they were floating in space. So I’ll save that for a different project.
Feel free to have a play with the demo.
-
Quartet Flash Game Coming Soon!
1st Jun 2010I’m happy to announce that Rich Davey and yours truly have made another little flash game. This puzzle fame is completely finished and will hopefully we available online for playing in a matter of days (I’ll keep you posted).
In the meantime, here’s the complete graphics for the game (click to embiggernate). Everything was done over the course of four evenings, and has of course been great fun. -
Ninja 3D Test 1
27th May 2010I had a desire to see if it was possible to create a simplistic “Virtua Fighter” or Tekken style game in Flash 10. The biggest initial hurdle was getting a convincing model displayed and animating it. And then seeing if the frame rate shot through the floor like a dead weight, or was actually playable.
After a lot of messing around with Milkshape, md2.qc custom files and the Away3D MD2 parser doing some really weird shit, I finally managed to assemble this tech test (click the picture to launch, FP10 required):
Ok so it’s not going to set the world on fire, but I was genuinely surprised at the speed, even when running a full animation sequence. And the model could be optimised significantly too.
More tests will follow as time permits, but this is very encouraging at least.
More posts to tickle your grey matter ...
- Phaser Coding Tips 5
- Phaser Coding Tips 4
- Phaser 3 Development Log - w/e 30 Jan
- Phaser Coding Tips 3
- Phaser 3 Development Log - w/e 16th Jan
- Phaser Coding Tips 2
- Phaser Coding Tips 1
- Phaser v2.1.3 and Pixi v2 are out!
- Welcome to the DarkForge - An archive of all my old DarkBASIC code
- Phaser goes to the movies
Hire Us
All about Photon Storm and our
HTML5 game development services
Recent Posts
OurGames
Filter our Content
- ActionScript3
- Art
- Cool Links
- Demoscene
- Flash Game Dev Tips
- Game Development
- Gaming
- Geek Shopping
- HTML5
- In the Media
- Phaser
- Phaser 3
- Projects
Brain Food