Posts Tagged ‘game’
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Play Jingle Balls – Our Christmas gift to you all :)
22nd Dec 20110I felt like making a “Game in a Day” and this little Christmas mini-game pinged out the other end as the result. 6 hours last night, about the same again tonight and we’re done. And putting me to shame Ilija did the graphics in just 1 hour, on a lunch break at work. Damn his lightning fingers π
You get 3 clicks (1 click per round). When you click it explodes a snow-flake which scales up in size a little bit and then fizzles out. If it touches anything while it exists, that item explodes, and thus a chain reaction occurs. Basically see how many items you can destroy per round with your single click.
Ok so it’s not exactly Skyrim, but see how high a score you can get anyway π and enjoy the cute music and fx from Olley Neale, who literally composed them in the space of a few minutes notice as a result of a tweet I sent around this morning. Ahh the power of twitter!
Anyway have fun and if you celebrate it, Happy Christmas!
(hit the jump to play the game, embedded below)
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Cat Astro Phi – ingame pixels
20th Jan 2011I’ve decided to share this sheet with pretty much all of the gfx from Cat Astro Phi. Note that everything has been drawn using only 4 colours, to emulate the old Nintendo Gameboy hardware. Black is used as transparent. Click to zoomify, as usual.
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Cat Astro Phi is finished and up for bidding on FGL
5th Nov 2010Cat Astro Phi is a game Ilija and I have been working on, and tinkering with, for the past month or so. I always wanted to make a Gameboy Classic game, back in the day, but was too young and never got the chance. This changed when in August my main desktop PC died. While I waited 6 weeks for a replacement all I had access to was a very basic laptop. No Flash IDE, no Photoshop, no SoundBooth. Β Just really basic software and not much grunt power. So I thought it’d be fun to try and create a game, in the style of a Gameboy Classic, as all I had access to were super-limited apps anyway. So I restricted myself to those limitations – a resolution of 160 x 144, only 4 colours on-screen, 3 channel chip music, 8×8 tile sprites (or similar). It was a fun experience π
Well one thing lead to another, and here we are two months later and Cat Astro Phi is done! Ilija has worked his usual pixel magic on the graphics and music, and together we’ve built a 3-level action adventure game. The blurb goes something like this …
“An unfortunate accident leaves your pet cat stranded. Explore and battle your way through three hostile alien planets. Each with their own puzzles, traps and inhabitants to encounter.
Created in the style of Gameboy Classic games, Cat Astro Phi features stunning pixel artwork and authentic sounds through-out. Three planets, with interactive story sequences between them, leads the player on a journey – as they explore the levels, interact with the environment, solve puzzles, hack lazer walls, explode bombs, avoid sentry guns and blow stuff up! All while searching for their missing pet cat.Β “
The game is in active bidding here on FlashGameLicense. If you’re a sponsor / portal then join in π Fellow FGL devs can also play the game there.
The rest of you will have to wait until it’s released into the wild I’m afraid. At which point I’ll do a proper dev write-up. Until then I’ll leave you with a couple of screen shots (click for full size).
Am glad to finally have this done π It’s been too long since we released anything (6 months), but brand new babies will do that to your productivity!
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