Posts Tagged ‘away 3d’

  • Flash Player 11 / Molehill Monster Link Round-up

    As you can imagine I follow a lot of Flash developers on twitter. When Adobe unleashed the Flash 3D / Molehill release tonight (at the Flash Gaming Summit) it pretty much went into meltdown. Developers thick and fast started releasing demos, blog posts, APIs and videos. Here I’m trying to present a small summary of where to get started if you want to build some GPU accelerated Flash 3D games, or just check the tech out 🙂

    Flash Player 11 Incubator Download

    http://labs.adobe.com/technologies/flashplatformruntimes/incubator/
    You need this before you can do anything 🙂

    Flash Player Incubator at Adobe

    http://labs.adobe.com/wiki/index.php/Flash_Player_Incubator
    If you want to develop with it then also grab the documentation, Flex Hero release and the new playerglobal.swc files from here.

    Simple 2D Molehill Example

    http://lab.polygonal.de/2011/02/27/simple-2d-molehill-example/
    Michael  Baczynski runs the polygonal blog, and has published a short article on getting simple 2D working with FlashDevelop and Molehill.

    Away3D 4 (“Broomstick release”)

    http://www.away3d.com/
    Away3D has long been the leader in 3D APIs for Flash, and an alpha release of version 4.0 was just launched. This includes all of the juicy new Molehill enhancements they’ve been working on for the past few months. There are a bunch of lovely looking demos on the site too, including:

    Shallow Water
    Object Loader Test (lovely textured mapped face)
    Environment Map Test (shiny reflective head!)
    MD5 Test (walk a beautifully animated monster around a landscape)

    .. and of course all the downloads you need to get started coding with Away3D 4.

    JiglibFlash 3D Physics Engine

    http://www.jiglibflash.com/blog/
    Jiglib has provided physics support in most of the popular Flash 3D engines for a while, and they’ve just released a brand new build (with lots of lovely demos) that all support Away3D 4 and Molehill. Some of the demos are stunning!

    Unity “publish to SWF” coming!

    http://blogs.unity3d.com/2011/02/27/unity-flash-3d-on-the-web
    In an exciting blog post the Unity team say “In the past few months, our engineers have been investigating the possibility of adding a Flash Player exporting option to Unity. That investigation has gone very well, and we’re moving into full production.”  – now that is freaking incredible! You can still code using AS3 and Unity, or move over to C# or any other language they support. This is a major move because there’s simply no better “game building” package out there.

    McFunkypants Molehill Terrain Demo

    http://www.mcfunkypants.com/2011/molehill-terrain-demo/
    Chris K is in the process of writing a book “Adobe Molehill Game Programming Beginner’s Guide” (which sounds freaking awesome). And he has released this lovely terrain demo showing off Molehill 😉

    Treasure Dungeon

    http://acemobe.com/dungeon/demo.php
    Takes a while to load, but when it does you’re treated to a nice looking 3D dungeon (apparently from the game Torchlight)

    Minko Quake 3 Level Test

    http://aerys.in/minko-quake-3
    A complete level from Quake3 using HD textures. Minko is a 3D engine for Flash and this demonstrates it’s ability to load BSP file formats, PVS rendering, light mapping and a nice FPS camera system.

    Zombie Tycoon

    http://molehill.zombietycoon.com/
    This game was demoed at Adobe Max and looked awesome back then. But to see it actually running in your browser is really special! Beautiful graphics and model work, and a fun game to boot. You have to play this 🙂

    How Fast is Molehill?

    http://iflash3d.com/performance/how-fast-is-molehill/
    A nice blog post detailing how 3D used to be done in Flash before Molehill, how it works in FP11 and what sort of speeds to expect. Pretty freaking awesome speeds, that’s what 🙂

    Oh and there’s a nice round-up of Molehill demos and articles over on Uza’s blog too 🙂

  • Ninja 3D Test 1

    I had a desire to see if it was possible to create a simplistic “Virtua Fighter” or Tekken style game in Flash 10. The biggest initial hurdle was getting a convincing model displayed and animating it. And then seeing if the frame rate shot through the floor like a dead weight, or was actually playable.

    After a lot of messing around with Milkshape, md2.qc custom files and the Away3D MD2 parser doing some really weird shit, I finally managed to assemble this tech test (click the picture to launch, FP10 required):

    Ok so it’s not going to set the world on fire, but I was genuinely surprised at the speed, even when running a full animation sequence. And the model could be optimised significantly too.

    More tests will follow as time permits, but this is very encouraging at least.

  • DarkCubes released – Retro 16-bit demoscene gameyness

    Away3D is an awesome 3D library for Flash. Flod is an awesome library for replaying tracker music in Flash. Throw those two things together with my inner-geek upbringing of the 80s and you get DarkCubes. I grew up drip-fed on ST/Amiga demo effects, and this random little 3D game is what I banged out during a couple of lunch breaks and some hours last night.

    DarkCubes Credits

    I actually wrote DarkCubes back in 2000 on the PC/Windows using DarkBASIC (hence the title of the game). So I had the code and figured it would make a good first experiment for Away3D. A bit of messing around, a bit of swearing, and lots of fiddling later and this tiny puzzler was born.

    The logo is from the original PC game and was made by Yann ‘Kohai‘ Parmentier. The music is by Adam Sikorski (DSX of TRSI), 505 of Checkpoint and Toodeloo of the Dead Hackers Society. The rest by yours truly.

    Lots of keys do stuff in-game, so have a fiddle! (1-5 changes the music for example, D turns on Debug info, 7-9 change texture, etc. Read the scroller for the full list).

    I make no apologies for this beating shitty spec  Netbooks / PCs over the head with a giant CPU grinding axe. Deal with it. It’s hardly the end of the world.

    DarkCubes In-game

    Click here to play (sorry no pre-loader, but it’s only 1MB in size)

    Enjoy 😉

  • 99er by evoflash (the best Flash demo yet)

    I’m ashamed I didn’t pick this up since now as it happened back in August, but evoflash released their 99er demo at Assembly 2008 into the browser contest there and won. When you watch it, you’ll understand why! A truly amazing example of what can be done with Flash (and the Away3D engine). Click the picture to watch the demo.

    Or go here: http://evo.bombsquad.org/99er/away3d/99er-evof.html

    It’s stuff like this that makes me want to use Away3D instead of PV3D! But the new BSP enhancements I saw at FOTB08 in PV3D were very impressive.

    Damn it’s great to have so much choice 🙂

  • Away3D Green Planet Demo

    Away3D Green Planet

    Everyone seems to be on the PaperVision hype train at the moment (and for pretty good reason), but it isn’t the only Flash 3D engine out there. Today the Away3D team released a new interactive 3D demo called Green Planet. I tested it on Firefox 3 (Beta 5) and was blown away. Graphically it’s rich, with nicely animated objects and a planet landscape to fly around (it’s under your control). There are interactive objects to pick-up, and the sound fits the whole thing perfectly.

    In short, you HAVE to try this out!

    More pics after the jump

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