Latest Posts
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Flint 1.0 released
8th Apr 20080Wow this is turning into a great week for AS3 developers everywhere! First we get treated to TweenMax, and today Richard Lord goes and releases version 1.0 of the Flint Particle system. Flint is definitely one of my favourite libs to play with, and allows you to easily add some great effects to your game with little overhead. I used it extensively in my last game Colour Chain, both in the main menu and to explode the blocks when you get a chain. Easily one of the most important components in my AS3 toolkit.
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Is it possible to earn a living making Indie or Casual games?
8th Apr 2008There’s another fine post over at Grey Alien Games asking (and answering) the question: is it possible to earn a living making Indie or Casual games? The article itself is interesting reading, and while it focuses on the PC side of game dev the core concepts still ring true. The comments section throws some more ideas into the pot too.
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PaperWorld3D Goes Open Source
7th Apr 2008PaperWorld3D, a game engine for developing virtual worlds and MMOGs in Flash, went open source last week. Based on existing open-source projects like PaperVision3D and Red5, the engine is available under LGPL. The Electric Sheep Company is using PaperVision for a current project, but working with an Ogoglio backend. For newer developers or those with less resources, though, the open-source engine project could be very attractive. John Grden, founding member of the projects, presents a demo below at Flash in the Can Amsterdam:
(News from http://www.virtualworldsnews.com/2008/04/paperworld3d-go.html)
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C+VG Magazine is back… sort of
7th Apr 2008I’m an avid classic gaming magazine collector. I have complete sets of most 80’s and early 90’s gaming mags (those with an Atari specific bent anyway), including the likes of Zero, The One, The Games Machine, etc.
I am also really pleased to have a complete set of C+VG (Computer + Video Games) magazines. That is until I read this announcement today: “ The long-awaited return of CVG to newsstands across the country is only weeks away.” Apparently it will be a bi-monthly magazine that focuses on the “upcoming” games only, so won’t be a traditional review style format. Launch price will be a fiver (par for the course these days) and the front cover looks incredibly similar to the most recent issue of Edge magazine.
I’ll buy it just to see how it goes, but while I bet they continue the issue numbering from where it left off I don’t consider this a true return to form just yet.
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Excuses for not finishing games
3rd Apr 2008Jake over at Grey Alien Games has blogged an interesting piece about the excuses people come up with for never finishing a game, and his take on how to overcome those.
http://greyaliengames.com/blog/how-can-i-overcome-game-development-obstacles/
More posts to tickle your grey matter ...
- Phaser Coding Tips 5
- Phaser Coding Tips 4
- Phaser 3 Development Log - w/e 30 Jan
- Phaser Coding Tips 3
- Phaser 3 Development Log - w/e 16th Jan
- Phaser Coding Tips 2
- Phaser Coding Tips 1
- Phaser v2.1.3 and Pixi v2 are out!
- Welcome to the DarkForge - An archive of all my old DarkBASIC code
- Phaser goes to the movies
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