Flixel Power Tools FlxMath
Like it or not, math is fundamental to game progaming! This class provides some new or just faster math routines, which a lot of the other classes in the package rely on. Things like radian/degree conversion, vector lengths, dot products, random numbers between ranges, random signs, value wrapping and a really fast sin/cos table generator.
Math is pretty boring to look at, so here’s a picture from the demo suite instead 🙂
// Gets a random number between 0 and 10 but excludes numbers 4 and 5 from the possible results FlxMath.rand(0, 10, [ 4, 5 ]);
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