Posts Tagged ‘particles’
30th Nov 2011
Tip #15 – Collectable Particles in Flixel
This tip was born from a question I see raised in the Flixel forums often: How do you use an FlxEmitter to emit more complex particles. I.e. ones that are animated or have their own logic, and how could a player interact with those particles?
We’ll solve this by creating a simple demo. In it you can fly a small ufo around a tilemap using the cursor keys. Where-ever you click with the mouse a burst of particles will be created, in this case an explosion of coins. If you fly into them you can collect them. By grabbing the source code and reading through this you should then be able to modify this approach for your own game.
By the end it’ll look something like the above. Hit the jump for the full details, source code and example swf.
22nd Nov 2011
There have been some really inspiring demos and games released recently, here’s a collection of a few (hit the jump for the full list)
Bits ‘n Bites is a pretty awesome blog featuring some cutting-edge WebGL work. The pretty picture above is from a 4k demo called Frank. A proper multi-part with great synth track and seriously sweet effects. All for a sum total of 4096 bytes. Be warned though it’s likely to make your GPU cry – don’t even go in here unless you’re packing some serious graphical firepower. The Frank blog post details how he handled the compression, music generation and shaders. Fascinating reading.
Also from the same site (I apologise, I don’t know the name of the guy creating these works of art) is a WebGL port of the Windows demo Muon Baryon. Another demo well worth watching. But probably the most interesting thing of all is Sonant Live. A browser based music tracker with JS replay using generated synth sounds. Really awesome!
Talking of shaders: check out Shader Toy to build them in real-time online 🙂
27th Oct 2011
200,000 Stage3D powered individually moving z-depth sorted particles, dancing around a 1280 x 720 (or fullscreen) display to a Daft Punk soundtrack. It can only be Simo Santavirta. No surprise he’s part of the demo crew evoflash who I’ve blogged about many times before.
Check it out (Flash Player 11 required of course)
And while you’re in a browsing mood you ought to click your way around his Gallery. Because there are lots more incredible effects to see. Personal favourites include Salmon Flying Into Ladas Back Seat, Ray Slime and the old but still great Little Green Men (needs a web cam)
17th Oct 2010
I found The Polynomial : Space of the Music while browsing Steam today, I had been working hard and decided to treat myself to a little slice of indie game fun, and this was top of the list. The beautiful visuals caught my eye instantly, looking a playable Apple OS X wallpaper. Then I watched the video in motion and was transfixed. £5.99 down and a few minutes later and I was having a gleeful time. Dipping in and out of 3d fractal flowers, diving around colourful spiralling rainbow twists, and trying my hardest to work out what the game was all about.
In essence it appears to be a simple shooter, but while it starts out sedate enough there comes a point where you seem to be frantically fighting for your life. Your whole room glowing from the chunks of vivid exploding debris flying past. It reminded me a lot of the 16-bit classic Interphase (although without as much puzzle solving depth!) but this is really something you play for the visuals. I admit it looks like something that should have fallen out of Jeff Minters hard drive, but that isn’t the case, and it’s all the better for it.
You can throw your own soundtrack into it, and the whole game will draw itself around that. Pulsating and winding in time to the beat. There are masses of beautiful screen grabs up in the Polynomial gallery, and I’d urge anyone who has an interest in beautiful playful environments, or fractal / mathematical art, to check it out. It’s as much about the easy creation of stunning images as it is a game, but that’s no bad thing.
Available now on Steam for both PC and Mac, there’s a demo available too.
7th Apr 2009
I was messing around tonight with the explosion code I wrote for Infinite Ammo, with a squiggly “worm like” behaviour and created the following weirdness. Click anywhere to set off an explosion. Click as much as you like to create total mayhem!
[swfobj src=”http://sandbox.photonstorm.com/eskaflow.swf” width=”600″ height=”400″]
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