Posts Tagged ‘particles’
-
Glitter Thrust
25th Apr 20088I was playing around with Flint 1.0.2 and a bit of Asteroids ship code that I had (from the Keith Peters AS3 Animation book.) I had the emitter following the ship, leaving a nice particle trail as it went. And then it occurred to me – why not make the particle renderer a mask for an image? A couple of minutes later and the end result surprised even me! Fly around with the cursor keys, as you do so your ship will push the swirling black smoke away revealing the picture behind, leaving a trail of shiny glitter particles as it does so.
[swfobj src=”http://sandbox.photonstorm.com/glitter_man.swf” width=”550″ height=”400″]
-
Kaboom!
22nd Apr 2008I was pleased to read today that Seb Lee-Delisle has released a new version of his particles demos for AS3. While not really a match for Flint, it is always great to have choice, and sometimes it’s better to sacrifice the large Flint library in exchange for a much more light-weight solution such as this. It’s fast, works well and you can produce some really pretty effects with it.
The downsides are a lack of documentation (basically work it out yourself from the source if you were not lucky enough to attend one of his great talks). But hey, that’s why you’re an AS3 geek, right? 🙂 The zip file contains numerous test files, most offering different style effects and all of the source to learn from.
Hire Us
All about Photon Storm and our
HTML5 game development services
Recent Posts
OurGames
Filter our Content
- ActionScript3
- Art
- Cool Links
- Demoscene
- Flash Game Dev Tips
- Game Development
- Gaming
- Geek Shopping
- HTML5
- In the Media
- Phaser
- Phaser 3
- Projects
Brain Food