Posts Tagged ‘stage3d’
14th Nov 2011
In these days of Flash doom and gloom it’s nice to bring you something as sweet as this little game. Infinivaders is now up on Newgrounds and is a Stage3D / Flash Player 11 shoot-em-up. Graphics and level patterns are procedural generated. Coded using the ND2D library for visuals and Flod for that lovely chippy soundtrack.
Plays smooth, fast and furious here. Not a great deal of challenge until later on. But as the game is only 50KB in size I’m not going to complain. Stuff that one in your pipe OccupyFlash and smoke on it.
27th Oct 2011
200,000 Stage3D powered individually moving z-depth sorted particles, dancing around a 1280 x 720 (or fullscreen) display to a Daft Punk soundtrack. It can only be Simo Santavirta. No surprise he’s part of the demo crew evoflash who I’ve blogged about many times before.
Check it out (Flash Player 11 required of course)
And while you’re in a browsing mood you ought to click your way around his Gallery. Because there are lots more incredible effects to see. Personal favourites include Salmon Flying Into Ladas Back Seat, Ray Slime and the old but still great Little Green Men (needs a web cam)
26th Oct 2011
This is a sweet little game from Pawel Kwietniak at PlayJam, that again shows that Flash devs seem to really like making shoot-em-ups with Stage3D 🙂 It runs smooth and fast on my PC at 1280 x 720 resolution. I really liked the vector semi-wireframe style graphics, and although the game isn’t complex it does have power-ups, different alien formations and even a boss fight.
13th Oct 2011
While playing around with my shoot-em-up test for Stage3D I realised that I wanted my enemies to follow interesting and varied paths. And I wanted to create those paths visually. This is something I’ve needed in Flixel for a while actually, and although you can do it via the Flash IDE with motion guides, I knew I would eventually need more features, and also wanted to produce something that was free for all.
So I started playing around and this is the result of my first experiment. It’s only a few hours work (can you tell?!) but I think it’s going in the right direction. Drag the nodes around, press SPACE to toggle the sprite preview.
28th Oct 2010
As pretty much all Flash devs connected to the Internet now know, Adobe announced proper 3D GPU support for Flash at the Adobe Max 2010 Conference. Codenamed “Molehill” you can read all about it here. I’m not going to wax lyrical about how great this will be, but instead I just wanted to collect together all the great videos showing this new technology off.
The one that started it all, as shown in the Max 2010 opening Keynote.
From Alternativa, the same team who created the Max Racer game above, this is another showcase of their technology.
Metro 2033 Online
The final video from Alternativa.
Doesn’t showcase much, other than a murky tunnel system and some nicely animated monsters. It’s apparently a turn-based browser MMO-game in the universe of “Metro 2033” novel by famous Russian writer Dmitry Glukhovsk.
Zombie Tycoon Demo
This is a lovely looking game demo of Zombie Tycoon by Frima Studio.
Featuring half a million polygons, 500 zombies and some beautiful shadow and lighting effects, this is certainly exciting stuff! There are two versions of this video: The first is from the blog of Jean-Philippe Auclair who works for Frima Studio. His blog entry is a fascinating read because it gives some juicy technical details. His version of the video has the HiRes Stats component visible in the top left, so you can get a good idea of framerate / ram (in the HD version at least!). The second video is the official one which is similar, but without the interesting stats 🙂
Take a trip around a (rather grey looking) city. Flying cars zoom by, water reflects the world, and then a giant purple metaball drops in and explodes the place into bits. Lovely demoscene music to boot.
I can’t wait to see what else is coming! I also can’t wait until this is in public beta. FlashPlayer 11 is going to be a real game changer for game developers at long, long, last.
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