20th Oct 2008
My lovely wife bought me the Video Games Live: Volume One CD around a year ago from Amazon, and they only just received stock of it and shipped it! But it arrived today and was waiting for me when I got home from work.
All I can say is WOW! It is incredible. I’ve never been to a Video Games Live concert, and there is one coming up soon in London at the end of October which I sadly can’t make, but I’ll be sure to get tickets to the next one as soon as they return! The CD is stunning. Think lots of game music as performed by a full-on orchestra, with wonderful vocals.
The CD opens with the Kingdom Hearts music, which blends nicely into the Warcraft Suite, and it doesn’t let-up from there. The Civilization IV Medley by Christopher Tin is nothing short of beautiful, with an incredible African theme. The operatic God of War montage sends chills down your spine, and I’ve not even mentioned the music from Advent Rising, Tron, Halo or Castlevania.
If you treat yourself to one CD this Christmas, consider this one! It’s truly stunning. Game music like you’ve never heard before (unless you’re lucky enough to have been to a VGL concert of course, in which case I’m extremely jealous of you 🙂 )
16th Oct 2008
This game was made for the Shaun the Sheep web site, and is a fun take on the classic dice game Yahtzee, only featuring characters from the TV show instead of dice, and a sci-fi setting instead of a casino!
If you are a member of the site (and logged in) then it’ll save your score to the highscore system – see how you compare with others across the world!
Read about the development process and play the game here.
10th Oct 2008
Things have been a little quiet on the PixelBlitz front these past few weeks. I have been working on some new classes but am not ready to release them to svn yet, however I have got a nearly complete Vector2D and Vector3D set ready, which will form the basis for a lot of things to come.
The reason for the slow-down is that I’m nearing completion on two brand new games, and resurrecting and finally finishing a third. The old game I’m finishing off is Five Dice Frenzy, a Yahtzee inspired dice game. I’ve beefed-up the visuals, added a worldwide ranking / highscore system and a comprehensive playing guide. There are a few tweaks left but then I will happily release it. It’s up on FGL at the moment but I’ll finish it properly next week.
My two new games are Tractor Beams and Fruiti Blox:
Tractor Beams is a new game for the Shaun the Sheep web site. Next week, around the 15th it will be released and feature exclusively on there for a month before we seed it further. It’s a strategy game very similar to Five Dice Frenzy, but totally Shaunified! We did the visuals in-house, again the excellent pixel work of Gav / Jam Factory (check out his awesome new blog design!).
The game features a really cool effect I created (almost by accident) on the title page, where the logo literally beams down from space into view. The effect could easily be re-used for a “spooky / ghostly” appearance, so I’m going to package it up and release it next week, so you can use it in any Hallooween inspired games you may be working on 🙂
We Tractor Beams will go down well on the Shaun site. It takes a while to get used to it and understand how to play, but once it’s clicked the highscore attack becomes really addictive!
My next game is Fruiti Blox:
Fruiti Blox is my brand new game, with graphics by Peter Jovanovic. It’s an against-the-clock puzzle game, which is very nearly finished – but I’m still toying with the idea of expanding the core game out further and including several “mini games” to enhance it. I’ll decide next week once Tractor Beams is released 🙂
Despite what the screen shot above may look like this is NOT a “Match-3” game at all!
So what’s next? I actually think it’s time to cease game making for a moment and spend some quality time on PixelBlitz, finishing off all the odds-and-sods I left hanging around, and integrating some core new classes into the fold. By the end of the year I fully expect to have the world manager done, and hopefully the tile map class as well (but no promises on that one!).
I’ve been using PixelBlitz (at least core parts of it) in all my games recently, and it definitely speeds things up. But the more I use it for real games, the more I realise we need to add!
Right now though I’m off to pack for The Game Creators Convention 2008. I attended last year and it was great fun, so I’m expecting nothing less this year 🙂 Most people will be there already, but I need to travel up in the morning instead. It means getting up at 4.30am, but it’s worth it!
5th Oct 2008
Tonight was the first FlashGameLicense.com coding competition.
You had 5 hours to create a game based around the theme of “Lies” (you were free to interpt that theme however you wanted).
I was late to start, so only had 4 hours, but here is my end result 🙂
The competition winners should be announced on Monday. I don’t expect to win (some of the other entries were brilliant!) but it was great taking part all the same.
3rd Oct 2008
I’m ashamed I didn’t pick this up since now as it happened back in August, but evoflash released their 99er demo at Assembly 2008 into the browser contest there and won. When you watch it, you’ll understand why! A truly amazing example of what can be done with Flash (and the Away3D engine). Click the picture to watch the demo.
It’s stuff like this that makes me want to use Away3D instead of PV3D! But the new BSP enhancements I saw at FOTB08 in PV3D were very impressive.
Damn it’s great to have so much choice 🙂
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