Posts Tagged ‘Games’

  • Phaser goes to the movies


    We always love seeing the games created with Phaser and this month we’ve a number of film and TV related tie-ins. First up is Demolition Dojo, created by Ignition Creative for the new Teenage Mutant Ninja Turtles film. Pick from one of the four turtles and smack down some ninjas while avoiding the little old ladies 🙂


    Next up is the game Clean up on Aisle Rufus for the Warner Bros. film Dolphin Tale 2. Created by Portland based TheFlock you have to save the fish from the hungry bird!


    Finally one for pre-school children is the new Paw Patrol web site for Nickelodean. The site features 6 different games, from Find the Bunnies to Fix the Bridge, each of them fun for younger children and fans of the show.

    It’s always great to see what sort of games Phaser is being used for. So if your agency has used it for a project please send us a tweet and let us know.

  • Wide-eyed, quacky, flappy, pre-school adventures!


    We’re delighted to announce that our latest HTML5 game has gone live today. This time it’s a jigsaw game aimed at pre-school children and based around the wonderfully quacky world of Sarah and Duck. If you’ve small children (and access to the CBeebies channel) then we’d strongly recommend watching the show! It’s a great twist on friendship and relationships, but in a slightly surreal and very colourful world.

    We’ve also totally revamped our Games page recently. Before it was just a big long list of terribly unsorted screen shots, and if you were lucky they’d click through to an old games page. But thanks to a lovely re-design from Tom Waterhouse we now present all our games in a neat new style, and every single games page now has a wealth of information about the title including lots of screen shots and easy to find “Play” buttons at last!

    So have a browse around our new games pages. If you factor in that nearly all of our HTML5 games were released in the last 18 months you’ll see just how busy we’ve been! And it’s definitely not slowing-up for the rest of this year either. If you’re thinking of contacting us for an HTML5 game then please do so very soon, as we’re getting booked out for the rest of 2013 extremely quickly. Equally if you’re a skilled JS game developer, drop me your details asap.

  • Getting Creative with JavaScript

    Since March 2012 I’ve been a regular contributor to the CreativeJS site. The site aims to showcase stand-out creative uses of web  technology as well as offering a growing collection of tutorials. As you may expect I tend to drop mostly gaming and demoscene related articles 🙂 Here’s the list so far:

    Get bitten by the Lunch Bug
    Visual 6502 and the Microchip Archaeologists

    JsExe – JavaScript Compressor

    Grand Theft Auto WebGL

    Score Rush

    Wizard of Wor

    Radiotheraphy Demo by Alcatraz and Scoopex

    Lux Ahoy

    VIP 2 Demo by Popsy Team converted to WebGL

    Trigger Rally – online Edition

    If you only check one, please check the top article – Lunch Bug, a brief review of the great new game by Lost Decade Games.

  • ImmorTall – or why I love Flash games

    I rarely blog about Flash games I’ve played. Very rarely in fact. I don’t really see the point, as there are a hundred other blogs out there willing to tell you their thoughts on what’s “hot and new” in the gaming world. Often full of useless suggestions about how the game could be “improved”. I’d rather you just play the games for yourself, use your own sense of judgement.

    Then I come across a game like ImmorTall. And I feel it warrants 30 seconds of your life to play it, and a few minutes of mine to write about it. Because it’s different. It dares to break a few conventions, to tell a story, to draw you into something you probably aren’t used to. To make you think.

    And I like that. I like that a lot. I like that Flash game developers have the balls to do this. To push boundaries, to redefine the very concept of “game”. There are no rules but their own.

    Then I read the comments from the knuckleheads on Armor. And I close my eyes, and a part of me inside breaks. Crushed by the realisation that there can be so many idiots on our tiny little planet.

  • Spectrum Games Bible

    The Spectrum Games Bible

    I was really excited to receive another couple of books in The Spectrum Games Bible series today. It’s a series of 6 books that present screen shots and mini community written reviews of 1,200 Sinclair Spectrum games released between 1982 and now. Editted and compiled by Paul Johns and Michael Fraser these are fascinating reads.

    I love just picking a book and opening it on a random page to see what retro gaming delight (or howler!) will greet me. The games are presented by year and alphabetical order, with a neat index at the back of each should you wish to locate something specific.

    The Spectrum Games Bible

    Game reviews are often quite short, but for some span a page or two. Nearly all of them have screen shots which really help to jog the old grey matter. As the reviews are written by community members they vary in quality. Some are a little too introspective, focusing on the life story behind that particular game for the reviewer, rather than the game itself. But overall they are still a great read. I’d strongly recommend them to anyone who has an interest in retro gaming, or Flash game development today – as they are a gold mine of ideas and concepts.

    The books vary in price as they are printed and delivered by, so the higher the page count, the more it costs. The print quality is excellent and the colour covers a nice touch. Layout is clean and clear and I had no printing issues with any of them. If you are extremely flush with cash then you can buy full-colour editions, which have all screen shots in full colour internally. The cost of these editions ranges from between £40 and £70, with postage on-top! However the ones I (and I dare-say most people) own are the colour cover with black and white internal pages. They are a far more reasonable £9 to £10.

    Visit the web site for more details: