Latest Posts
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New Game: Webbli Racers is live!
19th Dec 2009I’ve talked before about the kids virtual world called WebbliWorld that myself and the Aardman Digital team built. Well it’s been an extremely busy 4th quarter for us as we’ve been releasing hundreds of in-world updates, as well as producing a really excellent racing game called WebbliRacers:
The game has a dual purpose, and two versions exist. One to be released “into the wild” to entice new visitors to the world. And a full version that lives within WebbliWorld which has all 4 tracks and a comprehensive (and fun!) achievement system built into it. Do well and you’ll unlock special items of clothing to wear. Do very well and you can unlock items to decorate your pod (house) with. Do really well and you’ll get awarded special trophies to show-off to your peers ๐
The game was developed by Julian Scott (of Drift Runners fame) with art and animation by the Aardman Digital team. It’s a really beautiful game, and takes the unique and wakky style of WebbliWorld and uses it to full effect as these screen shots show:
Track 1 – The cute little traffic cones blink and change colour when hit
Track 2 – Take the hidden routes for extra coins
Track 3 – Oh I do like to be beside the sea side!
Track 4 – Looks so yummy be careful not to lick your monitor!
I urge you to try it ๐ You’ll need an account on WebbliWorld, but that’s a 30 second process and is 100% free. Once you are in-world click the map icon on the menu and look for the arcade machine on the left-hand side. There you’ll find the “WebbliWhizzers” zone, which is the in-world leaderboard and place to play WebbliRacers.
The game has so many nice little touches, from the skid marks, puffs of smoke, jumps, extreme driving bonuses and excellent animation. Lots of what looks like 3D animation (spinning coins, rotating traffic cones) were in fact all hand-animated by the ever talented Robin Davey directly in Flash.
The 4th track is my personal favourite. Originally it was going to be a volcano level, with lava and tikki statues and the like. But it was rightly decided this was a little too dull for WebbliWorld, so the idea of a “chocolate mountain” was born. So the whole track winds around caramel, marshamllow, chocolate and sticky oozing syrup volcanoes. When you drive through the goo you leave a beautiful messy trail behind:
Click here to visit WebbliWorld – I look forward to seeing you on the leaderboard ๐ and if you see “WebbliMunro” in world, come over and say hi!
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Happy Christmas Demo
18th Dec 2009To celebrate a highly productive 2009, the chaps over at Just Add Water game studio asked me to create a Flash Christmas card for them. They provided all assets and wanted it to showcase the successes of 2009, such as the release of Gravity Crash on the PS3. But also to include a few gentle nods towards 2010.
The music is by CoLD SToRAGE (he of Wipeout fame) and is from the Gravity Crash game soundtrack, available next year. Also due out is the PSP version. If you’ve not yet had a chance to try it, then do so!
Click here to see the Christmas card in action.
Check out some monster Gravity Crash videos.
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FlodEx 1.01 – SidMon, Future Composer and BP SoundMod supported
16th Dec 2009Christian has been busy! FlodPro was already the best Amiga module replay library available for AS3. But not content with that he went and added support for 3 new chip-tune formats: SidMon, Future Composer and BP SoundMod.
As a special Christmas present for those who visit this blog I whipped up this little demo, showcasing 6 tunes, 2 of each newly supported format.
Hit the jump to see the demo in action ๐
More posts to tickle your grey matter ...
- Phaser Coding Tips 5
- Phaser Coding Tips 4
- Phaser 3 Development Log - w/e 30 Jan
- Phaser Coding Tips 3
- Phaser 3 Development Log - w/e 16th Jan
- Phaser Coding Tips 2
- Phaser Coding Tips 1
- Phaser v2.1.3 and Pixi v2 are out!
- Welcome to the DarkForge - An archive of all my old DarkBASIC code
- Phaser goes to the movies
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