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  • Flash Game Developers required at Aardman Online

    I’m cross posting this from our Online team. I know for the vast majority of you it won’t apply (because you’re not in the UK) but I thought it’d be worth a shot, you never know who is lurking!

    Aardman Online based in Bristol (UK) has a couple of freelance requirements. If you fit any of these descriptions can you email Rohini a portfolio of your work, as well as your rate and availability ASAP! For all roles, it’d be ideal if you can be based on-site at our sparkly new Bristol office, but for the right candidate we’d consider working from home if you are able to come to Bristol for meetings and briefings.

    • We’re looking for an experienced AS3 developer to help expand a Flash Virtual World built on ElectroServer / AMFPHP. Previous MMO experience very advantageous, but not essential if you can handle digging deep into API docs. Basic php / mysql comprehension also desirable. Assets are packaged with CS3/4, development with Flex SDK.
    • We’re also looking for 2 x Flash game developers, ideally AS3 but would also consider AS2. If you’ve had experience working with sponsor APIs e.g. Kongregate / Mochi that’d be ideal. Can you send me your portfolio or examples of any games you’ve made.

    Market rate and start date is flexible for all positions.

    Oh, and you’d get to work with me 🙂

  • PixelBlitz – It’s time for a fresh start

    PixelBlitz was originally released by Norm Soule as a means to help him speed-up the process of creating a game. He graciously released it into the public domain, and shortly after I joined him in expanding and pushing the feature set upwards and onwards.

    But for various reasons (mostly to do with the geek annoyance that is Real Lifeâ„¢) Norm hasn’t had much chance to update the engine at all, and I was left pretty much on my own with it. Various things about the way it worked internally bugged me. I was still quite green to AS3 when I got involved, and some API design decisions really show because of this.

    Now almost a year later I have a much clearer understanding of how I want it to work. How the API should be structured, how it should sit much better with the Flash IDE. And also how utterly vital documentation and examples are (hello PushButton Engine, I’m looking at you).

    So it’s time for a clean break and a fresh start. I will be discontinuing my involvement with PixelBlitz as it stands today, and focusing entirely on building the new game engine from scratch. As of now I don’t know if that will mean releasing under a new name, to keep Norm’s original creation intact. Or if he agrees perhaps we will literally dump the current codebase and replace it wholesale. Right now that isn’t too important. What is important is that I start carefully planning the new API.

    While I don’t expect any responses to this final part, I’ll throw this out anyway: If you want to get involved, please email me. I would love to not be the only person working on this.

  • Great Retro Shoot developer interview

    Retro Shoot

    Jeff over at 8-bit Rocket has published an awesome interview with Dave Munsie, the creator of the current Flash shmup darling Retro Shoot. It’s a great game and a great interview, so I urge you to both play it and read it 🙂

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  • Scarygirl is out!

    Scarygirl

    The interwebs are exploding with this already (as can be seen by the massive slow-down of the Scarygirl web site!) but the awesome Scarygirl game is now available to play 🙂

    This is a truly gorgeous and incredibly well designed Flash platformer. There are hours of gameplay, even more if you stop once in a while to gasp at the beauty of it.

    I urge you to check it out: http://www.scarygirl.com

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