FlodEx 1.01 – SidMon, Future Composer and BP SoundMod supported16th Dec 20094
Christian has been busy! FlodPro was already the best Amiga module replay library available for AS3. But not content with that he went and added support for 3 new chip-tune formats: SidMon, Future Composer and BP SoundMod.
As a special Christmas present for those who visit this blog I whipped up this little demo, showcasing 6 tunes, 2 of each newly supported format.
Hit the jump to see the demo in action 🙂
Flod Beginners Guide now available for easy .mod replay in AS330th Oct 2009
As the AS3 Soundtracker replay library Flod gains traction, so I have been receiving more emails saying “Help!”. Apparently people are having trouble dissecting just the replay sections from FlodPro (the full player interface). So to address this I have created the Beginners Guide to Flod. This download offers you source code that does nothing but replay a mod file. No file browser, no FlodPro, no UI, no hassle!
The guide includes source for both FlexSDK + FlashDevelop users, and also for Flash CS4 (if you really must code on the timeline.) I have included examples for plain vanilla replay, and also replay with the flectrum active: the funky looking vu-meter seen in the screen shot above. Pick whichever is most useful for your production.
You can download the Beginners Guide from the updated Flod page.
FlodPro v1.0 Release Now Available with new ProTracker replay interface16th Aug 2009
I’m pleased to announce that Christian Corti has now released v1.0 of the FlodPro Soundtracker replay package. FlodPro extends upon the work done with Flod and adds a bunch of new features, better support for the harder to replay mods, and a brand new ProTracker style replay interface. You get the full source to this awesome player including the flectrum, so you can now learn how to sync with beat events, use stereo separation, change the volume, loop through the samples and more.
Grab the v1.0 download of FlodPro from the Flod page.
FlodPro – Awesome Soundtracker Replayer – Sneak Preview5th Aug 2009
Christian Corti has been hard at work on the Flod Replay library, and Flod Pro incorporates the latest version and a whole lot more, wrapped up in a sexy ProTracker style interface! He gave me permission to show you a demo of it, so have a play with this:
[swfobj src=”http://sandbox.photonstorm.com/flod/FlodProSneakPreview.swf” width=”568″ height=”477″]
Click “Browse” and select a soundtracker module (.mod file) then hit “Play“. Some features work, some don’t. The two sliders on the bottom right are for volume and stereo separation. The numbers 1-4 at the top enable/disable the channels. Clicking through the sample names often reveal hidden messages from the composers 🙂
Just check out the replay quality! It’s now playing back a lot of mods better than even ModPlug can, all from AS3 / FP10.
If you don’t have any soundtracker modules to load into it then here is a little zip (655KB) with 5 classic Amiga tunes and the FlodPro SWF. Or you can downloads thousands of tunes from sites like Amiga Music Preservation.
New Amiga Mod / Soundtracker AS3 Replay Library3rd Jun 2009
In the immortal words of the BudBrains: Check dis out:
[swfobj src=”http://sandbox.photonstorm.com/flod/FlodDemo1.swf” width=”426″ height=”426″]
Now Amiga mod replay has been done in AS3 before, most famously by Joa and Andre in the 8BitBoy Popforge library. And more recently in Flash Mod Player by Badsectoracula (although that is written in haXe it still compiles to AS3). But today I was blown away to receive a tiny zip package from the talented Christian Corti, lead developer at TrinityEffects. It contained a little test swf and a few class files named “flod”.
Flod is his native AS3/FP10 Amiga Module playing library. And as you can hear, it plays very well!
It has full support for 15/31 instruments and all the effects up to Protracker 2.3 including Inverse Loop (latest version, not the Funky Repeat), it also supports both Amiga A500 and A1200 filters. It adds less than 10Kb to your SWF file size (excluding the mod itself of course), but more importantly the CPU impact is minimal.
Christian has released it under the Creative Commons Attribution-Share Alike 3 (Unsupported) License, which basically means you are pretty much free to use it however you want, for whatever you want. It requires Flash Player 10, which at it’s current adoption rate of 76% and growing, shouldn’t be a big issue for anyone these days.
I fully intend to integrate this with the FP10 branch of PixelBlitz. He also has a set of SoundSpectrum classes for generating beautiful VU meters (and also extremely useful if you wish to link the music to in-game events or effects). They are being tidied up at the moment, so hopefully they’ll be released soon. I’ll post about it here when they are.
Feel free to download the zip file and have a play!
Please comment here to let us both know what you create with it.
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