Posts Tagged ‘presentation’
7th Nov 2013
I’m happy to say that I’ll be speaking at the Montreal International Games Summit this year. My session is called HTML5 Game Development In-depth and is on November 11th from 2.45pm – 3.45pm in Room 520B. Here is the link for your MIGS planner.
This will be my first time attending MIGS. Actually, it will be my first time in Canada, and I’m really looking forward to it.
Usually I tend to be asked to present “beginner” level HTML5 development sessions. But this time they specifically asked me to avoid the “why?” side of things and just dive right in to the “How”.
So I’ll be looking at the different platforms involved (yes, there is more than one :)), the technology choices, the libraries and frameworks that help solve specific issues and some common pitfalls to avoid. I’m not going to delve into just one framework in depth, as I feel that will narrow what you’ll get out of the session. So I won’t just stand there going on about Phaser for an hour (sorry! I know some of you asked if I would :)). Instead I will use more of a shotgun approach, scattering you with a collection of tools and suggestions on when to use them.
My hope is that you can walk away from my session with at least a bunch of new github repos to claw down and experiment with, and hopefully a deeper understanding of the processes involved in HTML5 game creation – and fundamentally how the destination platform dictates which processes are needed.
If you’re going to be attending MIGS 10 and would like to meet-up then please either come and see me after my session or grab me on twitter.
31st May 2013
The session I gave at Adobe Max is now live on Adobe TV. The slides make a lot more sense when you can hear me giving my presentation alongside them. Please note that there is around 1 min of silence at the start of the video, but then it kicks off properly.
7th May 2013
While the rest of the world debates the merits of Creative Cloud subscriptions, I gave my presentation on HTML5 game development for mobile browsers. I tried really hard to not “sugar coat” it, because it’s actually really quite difficult process born from a lot of trial and error. But once I had settled into it I had a great time, and am really pleased with the feedback I’ve had so far.
For those who attended (and extra special thanks to those who had standing room only at the back!) I have uploaded my slides as promised. They are in PDF format but if you need them in another just leave a comment on this post.
23rd Nov 2012
A quick summary of what’s going on right now:
First of all we’re happy to be one of the judges in the Realtime xRTML 3 contest that is now running. As their name implies Realtime provide some very smart web tech for real time push based messaging. This has massive application in HTML5 based multiplayer gaming. From a simple shared cursor experience to a proper full-on game. There are plenty of code examples on their site – and don’t be put off by the ‘enterprise’ focus either, the free tier has plenty of room to power a popular online game.
Talking at the BBC Fusion Games Summit
I’m pleased to be talking at the BBC Fusion Games Summit next week. I’ll be covering some of the stark realities of building for the mobile web and things to take into consideration when commissioning or pitching for HTML5 game projects. Although my talk is sold-out, if you’re attending the event then please come and say hello!
Sign-up for the Kiwi.js launch
We are getting increasingly close to a release of Kiwi.js, our HTML5 game framework built specifically for mobile browsers. It would be great if you could sign-up on our launch site and help to spread the word. The moment it goes live you’ll be first to know and we may even be throwing in some special offers too 🙂
My onGameStart presentation is up on Vimeo
Back in September I gave a talk at onGameStart about making money from your HTML5 games. The talk was called ‘Insert Coin to Continue’ and much to my dismay they filmed it all and put it online 🙂 So feel free to watch me nervously trying to explain how to get your game sponsored. Despite my obvious nerves in public speaking the feedback I’ve had has been great, so it was worth it! Of course you should also check out the rest of the great videos, especially Rendering Voxel Worlds by Jonas Wagner, if only to see his priceless reaction when his brand new MacBook Pro falls off the lecturn 🙂
Storming Christmas Cards
We just had a bunch of company Christmas cards printed (by the ever excellent moo.com) featuring a cute new piece of pixel art by Ilija. We’ve had more printed than we need to send to clients and don’t want the rest to go to waste. So drop me a line with your name and postal address, and tell us what your all-time favourite game is (and why). Come December we’ll shove one into the mail for you, subject to quantity!
9th Aug 2009
EvoFlash have released the first ever 64k intro for Flash Player 10 – “Proof of Concept”. It features some new to Flash effects such as a nice looking multi-ridged fractals voxel landscape and bezier curve tweened particles, with a lovely depth of field effect. This is supported by a thumping 36-voice soundtrack. Again remember it’s a 64KB SWF with no external media.
The intro is nicely put together, harking back to the yesteryear of demo style. It’s a bit “showing off” and self congratulatory, as if they are challenging other Flash demo crews to do better (which might be hard, because there virtually are none!). You are bombarded with the technical facts during the demo, rather than left to enjoy the aesthetics of it. But still, it’s great to see and a bit of a benchmark.
Watch it here: http://mediaerror.com/temp/proof_of_concept_by_evoflash/
Anthology of Flash Demo History Video
The coder behind this demo (Jalava) also gave a presentation at the recent Assembly Summer 2009 Convention entitled the “Anthology of Flash Demo History”. This is fascinating viewing and you can watch it online here. That link is to the h264 QuickTime MP4 file, which is just under 630MB. Don’t let that put you off as it’s well worth the download or stream if your connection can handle it 🙂
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