Posts Tagged ‘onGameStart’
RealTime Kiwi Fusion Christmas Video23rd Nov 20121
A quick summary of what’s going on right now:
First of all we’re happy to be one of the judges in the Realtime xRTML 3 contest that is now running. As their name implies Realtime provide some very smart web tech for real time push based messaging. This has massive application in HTML5 based multiplayer gaming. From a simple shared cursor experience to a proper full-on game. There are plenty of code examples on their site – and don’t be put off by the ‘enterprise’ focus either, the free tier has plenty of room to power a popular online game.
Talking at the BBC Fusion Games Summit
I’m pleased to be talking at the BBC Fusion Games Summit next week. I’ll be covering some of the stark realities of building for the mobile web and things to take into consideration when commissioning or pitching for HTML5 game projects. Although my talk is sold-out, if you’re attending the event then please come and say hello!
Sign-up for the Kiwi.js launch
We are getting increasingly close to a release of Kiwi.js, our HTML5 game framework built specifically for mobile browsers. It would be great if you could sign-up on our launch site and help to spread the word. The moment it goes live you’ll be first to know and we may even be throwing in some special offers too 🙂
My onGameStart presentation is up on Vimeo
Back in September I gave a talk at onGameStart about making money from your HTML5 games. The talk was called ‘Insert Coin to Continue’ and much to my dismay they filmed it all and put it online 🙂 So feel free to watch me nervously trying to explain how to get your game sponsored. Despite my obvious nerves in public speaking the feedback I’ve had has been great, so it was worth it! Of course you should also check out the rest of the great videos, especially Rendering Voxel Worlds by Jonas Wagner, if only to see his priceless reaction when his brand new MacBook Pro falls off the lecturn 🙂
Storming Christmas Cards
We just had a bunch of company Christmas cards printed (by the ever excellent moo.com) featuring a cute new piece of pixel art by Ilija. We’ve had more printed than we need to send to clients and don’t want the rest to go to waste. So drop me a line with your name and postal address, and tell us what your all-time favourite game is (and why). Come December we’ll shove one into the mail for you, subject to quantity!
Talking at onGameStart and Bristol Skill Swap12th Sep 2012
I’m pleased to say that I’ll be giving two presentations in the coming weeks. The first will be at the onGameStart HTML5 Game Developers conference in Warsaw, Poland. I’ll be talking on the Friday (21st September) and the title of my talk is “Insert Coin to Continue: Making Money from your HTML5 Games“. This will cover the HTML5 Game Developers business forum I run, sharing experience and figures of working with games portals and sponsors along with hints and tips on getting the most out of them. I’ll also share what I’ve learned about licensing your games to clients and cover both the good and bad sides of the sponsor market, including knowing what warning signs to look out for and how to avoid getting ripped off.
Then on October 4th I’ll be speaking at Bristol Skillswap. This will take place at the Pervasive Media Studios and tickets are free but limited in number. I’ll be covering my experiences of building HTML5 games including how to handle various issues such as mobile screen sizes and performance as well as how to set the right expectation levels for clients! I’ll be talking to a very technically savvy crowd so it won’t be baby step stuff, but I hope still interesting 🙂
If you’re around at either event please come and say hi!
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