Posts Tagged ‘balls’
22nd Dec 2011
I felt like making a “Game in a Day” and this little Christmas mini-game pinged out the other end as the result. 6 hours last night, about the same again tonight and we’re done. And putting me to shame Ilija did the graphics in just 1 hour, on a lunch break at work. Damn his lightning fingers 🙂
You get 3 clicks (1 click per round). When you click it explodes a snow-flake which scales up in size a little bit and then fizzles out. If it touches anything while it exists, that item explodes, and thus a chain reaction occurs. Basically see how many items you can destroy per round with your single click.
Ok so it’s not exactly Skyrim, but see how high a score you can get anyway 🙂 and enjoy the cute music and fx from Olley Neale, who literally composed them in the space of a few minutes notice as a result of a tweet I sent around this morning. Ahh the power of twitter!
Anyway have fun and if you celebrate it, Happy Christmas!
(hit the jump to play the game, embedded below)
3rd Aug 2008
I was messing around with a little of my old DarkBASIC code last Friday, and figured it would be fun to port it to AS3. I threw in some extra effects and a new shiny ball graphic and here is the end result of an hours work. Adding scaling and z-depth sorting was pretty easy. You do get quite a bit of “popping” because I only z-depth once per loop, but I can live with that 🙂
Adding a depth blur or hue shift is next on the list if I feel like it. There are 18 different wave forms in total. The SWF is 640×480 and published at 60fps (really meant for running on the desktop, but there we go)
[swfobj src=”http://sandbox.photonstorm.com/morph.swf” width=”640″ height=”480″]
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