1st Feb 2013
Trashie Rampage is our first entry into the 1 Game a Month challenge. I expect you’re probably already looking for the link to click to play it? Sorry but not this time. Trashie Rampage is a turn-based open-plan ‘war’ game for 2 players (ideally one of them aged around 6).
I created the game one extremely wet and windy Saturday with my son. Like most 6 year old’s he is in to collecting all kinds of things. From Gormittis to Lego Minifigs to Moshi Monsters. Parents with similar age children will no doubt understand what I mean. Often sold in blind-packed bags you never quite know which character you’re going to get inside. Recently he had been saving his pocket money to buy Trashies. These are squidgy little creatures that live on a rubbish dump and have charming names like ‘Spew Getti’ and ‘Yucko Taco’.
Anyway the point is he’s got about 20 of these little things now. Which as any old-school Warhammer player will know is plenty enough for a skirmish battle on your carpet 🙂
9th Dec 2012
Back in May 2010 we released the game Quartet. The aim was simple – you had to put together the robots faces as quickly as possible. The more accurately you assemble them, the more points you get. As you progress the game gets faster and faster until eventually you’ll end-up putting a piece in the wrong place. It was a simple little game that Ilija and I put together over the space of a few days, but it has since been converted and revamped for the Commodore 64. Yes, the C64.
Called Assembloids it was an entry for the RGCD C64 Cartridge Challenge. Here is what they had to say about it: “Assembloids is all about assembling faces against a tight timer. Featuring high score verification codes and full screen open-border presentation (on both PAL and NTSC) there’s a lot going on behind the simple design. Using player feedback, the team are already finalising a retail version with some nice improvements. Expect to hear more news on this one soon!”
Ilija did all the graphics and Enthusi and Conrad handled the coding and music respectively. I just watched on in admiration as it all come together at the very last moment 🙂 It’s great to see our game on another platform, especially one as cool as the C64.
Download Assembloids from CSDb (who also made the great animated gif above)
17th Sep 2012
We’ve been busy working on our own titles recently, along way a raft of games for the BBC, and one of our new titles is called Dungeon Darts. It’s part of my series of games where I tried to think what sort of bar games would take place in a stock Tolkein fantasy land. In this outing we’ve got dwarfs playing darts, using jewel encrusted daggers and a dragon emblazed dart board 🙂 Here’s a WIP of the title page:
The game art was created by Ezra Allen, so if you’re ever in the need of quality 3D modelling or illustration then drop him a line. We hope to have the game itself released in the next couple of months.
14th Sep 2012
Color Crush is our new mini puzzle game. After the rush of client games we’ve been blogging about recently we felt it was time to show something that we made just for ourselves 🙂 It will be one of the launch line-up games on the new AOL Games.com mobile portal, but essentially was just something put together because I’ve always loved this style of game.
Needless to say if you’d like to license this game for your portal then drop us a line.
8th Aug 2012
The problem with working so hard on a framework and client projects, is that you have precious little time left for your own games. I felt the need to correct this. So I spent a day converting one of our Flash games to HTML5:
Droplets is a simple little game based on the range of vinyl toys created by Jam Factory. Just get the 5 droplets home, collect as many hearts as you can on the way, and avoid contact with pretty much everything else! The mobile version differs from the Flash one in that you slide left/right and have a lot of bounce – if you aren’t too careful you can end up ricocheting around the place like a pinball. Get home to the factory at the end to complete the level.
Simple, but still quite fun 🙂 And I’m very happy with the way it resizes intelligently on most devices. I’ve tested it on a variety of phones and tablets, from an iPhone 3 up to a Nexus 7, and it ran ok on most of them. Some (like the Samsung Galaxy S3) don’t cope with the canvas scaling too well and thus the frame rate suffers, but on the whole it’s about all that the ImpactJS engine can handle.
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