Latest Posts
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Cat Astro Phi – ingame pixels
20th Jan 2011I’ve decided to share this sheet with pretty much all of the gfx from Cat Astro Phi. Note that everything has been drawn using only 4 colours, to emulate the old Nintendo Gameboy hardware. Black is used as transparent. Click to zoomify, as usual.
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Paratroopers: Have a play and throw us your ideas please
19th Jan 2011In an unusual move I’ve released a bare-bones prototype of a game (embedded after the jump), with the sole aim of hearing your feedback on it.
You control a cannon. Characters are descending from the sky in an attempt to bust-up your base below. If too many get down it will be Game Over (although not in this prototype) as they bash through your base. Right now the thinking is that you are supposed to “juggle” them off-screen rather than killing them.
Don’t be swayed by the soldier sprite, or title of the prototype. In actual fact we may go for something totally different aesthetically. Here is a concept sketch Ilija did. It shows where the characters could go graphically.
The idea being if you hit the baddies on the head, they “die”. It is their weak spot.
So please have a play and throw your ideas at us in the comments! Ideally focusing on where we could take the game play (the Recycle Bin?)
More posts to tickle your grey matter ...
- Phaser Coding Tips 5
- Phaser Coding Tips 4
- Phaser 3 Development Log - w/e 30 Jan
- Phaser Coding Tips 3
- Phaser 3 Development Log - w/e 16th Jan
- Phaser Coding Tips 2
- Phaser Coding Tips 1
- Phaser v2.1.3 and Pixi v2 are out!
- Welcome to the DarkForge - An archive of all my old DarkBASIC code
- Phaser goes to the movies
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