Author Archive

  • My interview with 8-bit Rocket is now live

    8bitrocket

    Jeff over at 8-bit Rocket has just published an interview he conducted with me.

    If you can wade through some of the waffle for long enough then hopefully you’ll take away a few ideas re: Flash game development. Plus a few parts about my early geek life and how it influenced the type of games I make today.

    It was good fun doing the interview, and I thank Jeff for the opportunity.

  • PhotonStorm Weekly Round-up

    Despite an incredibly busy time at work I have managed to progress my chameleons game by quite a considerable amount. It’s an action / puzzle platformer and I’m using Box2D for all of the platform elements. It just feels lovely bouncing off the blocks, gliding, sliding and slinking about the levels. As a side effect of this I have learnt loads about the b2PolyDef, sensors and custom contact listeners. It’s all good stuff though – you can never stop learning 🙂

    Fruiti Winnings

    Fruiti Blox Flash Game Friday Winner
    Since release Fruiti Blox has been going down well. Loads of plays, decent enough NG and Kong scores and it even won the Mochiland “Flash Game Friday” award (and $100 in the process), winning this is a first for me so I was really pleased about it 🙂 Here is the review:

    This puzzle game has you matching four corners of the same color and eliminating all blocks within that space. The gameplay idea isn’t new, but the execution is definitely top notch! I like how clicking on the color highlights the selected and dims the others (makes for finding corners faster). The bubbly graphics and smooth interface make it even more fun! You can’t just buy this kind of polish in a store, folks. With leaderboards and achievements rounding out the game, it’s definitely a great experience.

    I’ve had some player feedback come through that I am going to implement in a new build that I’ll release to Candystand and BigFishGames next week.

    The 8-bit Interview

    I also finally managed to complete an interview with Jeff over at 8-bit Rocket. He sent it through to me around the start of May, and I only just got it back to him, which is incredibly slack of me. Hopefully it won’t take him as long to edit out my weirdness and get it live as it took me to finish it.

    GameJacket

    Those of you who follow me on Twitter will know how disgruntled I was with GameJacket. Their recent collapse into bankruptcy has left a lot of developers out of pocket, myself included. I’m not going to dwell on this any further, a number of good people have lost their jobs there and a really well built system is now in tatters. I understand why it happened, what I will never forgive them is offering me the $1000 advance in the first place even though they knew full-well they could never afford to pay it to me. That just stinks. I’m even more annoyed by the fact that Kyobi was all set to actually make back that advance, and then some, had it had a chance. It had already earned nearly 60% back by the time they went under. With GameJackets collapse the game dropped out of hundreds of web sites across the world, which of course also effects the amount of referrals it can send to Kongregate (my primary sponsor), so I’m almost certainly going to loose money as a result of this too.

    Still, life goes on. There’s no point even giving this any more thought. I recognised the “dying” signs of GameJacket a good month in advance of their death, and released Kyobi onto Mochi as a precaution and now I’m glad I did. Otherwise it’d be fighting for distribution against the rest of the wave of GameJacket orphans now hitting the service.

    AS3 Atari ST YM Player

    Christian Corti, the mastermind behind the AS3 Mod Player library Flod, has been working on a YM Replay library and it is sounding incredible! The YM format is a direct register dump from the YM soundchip found in computers like the Atari ST or the MSX. There are hundreds of YM tunes available (converted from classic games and demos). Although SNDH is the format of choice for chip-tune replay on real Atari hardware, getting that to replay within Flash means emulating an entire 68000 CPU, which is quite a tall order. YM replay at least means it’s “just”  having to emulate the YM chip itself.

    How useful is YM replay in Flash games today? Virtually none unless you were doing a retro remake and wanted an authentic sound (without using megs worth of mp3 files, YM tunes are typically around 4k in size).

    But how cool is the fact that FP10 is powerful enough to do this at all? Loads 🙂

  • Kyobi hits MySpace Games

    Kyobi on MySpace Games

    Well it has been a long time coming, but I was pleased to be told that Kyobi was finally released by Oberon Media today, and is now sat pretty on the homepage of MySpace Games. Oberon have been hard at work updating their game delivery system to support AS3 and MySpace is one of their first sites to carry AS3 games, of which Kyobi is their flagship title.

    Anyway they’ve done a great job with the attract sequence, so I hope some of those 18,000+ current players give it a click 🙂

  • Fruiti Blox is finally out!

    Fruiti BloxI finished my game Fruiti Blox back in December 2008 and sold it to Candystand.com. A few months went by and they still hadn’t released it. I asked them what the problem was and basically they were flat-out designing and releasing their new site. So Fruiti Blox got side-lined in the process. They are re-doing the graphics and branding for the game entirely so I can understand the delay.

    However part of the original agreement was that after 3 months I could release a viral version with ads. Obviously the game still hasn’t seen the light of day on their own site, so “3 months” was looking a long way off. I was always very happy with this game. The love and attention I poured into it paid off, so I was a bit upset that until now no-one got to experience that.

    Thankfully they agreed this situation was a bit pants, sent me an animation to use and said I can release now providing it appeared at start-up. I took a couple of hours, packaged it all up and now it has finally entered the wild!

    So you can now play Fruiti Blox on NewGrounds and Kongregate (ratings welcome on both!). It will start seeding fully over the coming weeks as it’s on Mochi Distribution and FGD.

    I’ve no idea how well it’ll go down on NG and Kong, but releasing it there is like one of those developer “rights of passage” tasks you have to put your fledgling games through. Some get flamed into hell and back, some limp out with mediocre ratings and a feeling of averageness, while on those rare occassions you may actually get some comments beyond “meh” and ratings beyond “1/5 – No zombies”.

    I’m guessing due to the fact you really do have to read the tutorial in Fruiti Blox (otherwise it just doesn’t “make sense”) that it’ll get slammed until it hits the more casual portals. Time will tell.

  • New Amiga Mod / Soundtracker AS3 Replay Library

    In the immortal words of the BudBrains: Check dis out:

    [swfobj src=”http://sandbox.photonstorm.com/flod/FlodDemo1.swf” width=”426″ height=”426″]

    Now Amiga mod replay has been done in AS3 before, most famously by Joa and Andre in the 8BitBoy Popforge library. And more recently in Flash Mod Player by Badsectoracula (although that is written in haXe it still compiles to AS3). But today I was blown away to receive a tiny zip package from the talented Christian Corti, lead developer at TrinityEffects. It contained a little test swf and a few class files named “flod”.

    Flod is his native AS3/FP10 Amiga Module playing library. And as you can hear, it plays very well!

    It has full support for 15/31 instruments and all the effects up to Protracker 2.3 including Inverse Loop (latest version, not the Funky Repeat), it also supports both Amiga A500 and A1200 filters. It adds less than 10Kb to your SWF file size (excluding the mod itself of course), but more importantly the CPU impact is minimal.

    Christian has released it under the Creative Commons Attribution-Share Alike 3 (Unsupported) License, which basically means you are pretty much free to use it however you want, for whatever you want. It requires Flash Player 10, which at it’s current adoption rate of 76% and growing, shouldn’t be a big issue for anyone these days.

    I fully intend to integrate this with the FP10 branch of PixelBlitz. He also has a set of SoundSpectrum classes for generating beautiful VU meters (and also extremely useful if you wish to link the music to in-game events or effects). They are being tidied up at the moment, so hopefully they’ll be released soon. I’ll post about it here when they are.

    Feel free to download the zip file and have a play!

    Please comment here to let us both know what you create with it.