Posts Tagged ‘ym’
Flod 3.0 and FlodXM Source Released29th Sep 20115
We’re pleased to announce that Christian has asked us to release the full source packages for FlodXM and Flod 3. So we created 2 new github projects and spent a lot of time collecting, sorting and populating them! Our Flod page on this site has also been drastically updated to reflect all of the changes and provide clear download links and examples.
FlodXM was previously only available as a SWF to test XM file playback quality. Thank you to everyone who did this and submitted broken modules. With the source now available you’re free to replay XMs in your own games and demos, as well as fork the project and build your own players or fix missing effects.
Flod 3 was Christians attempt to merge all of the various Flod classes together. Previously Flod had been dedicated to Amiga mod replay (so common Soundtracker and ProTracker files) where-as the FlodEx package was for the more unique formats like SidMon and Future Composer. Flod 3 brings all of those together into one set of classes, making life for developers much easier and cleaner! It’s only a Release Candidate however, so we’ve included it along-side the packages on which it is built.
Finally we’ve also released Flym which is an Atari ST YM music replay library. YM files traditionally come from Atari ST emulators, and are raw Yamaha soundchip register dumps. There are hundreds of them available online and while this is a very niche replay class, I for one appreciate the fact it exists! 🙂
So head on over to the new Flod page to snag the downloads, and play your hearts out!
PhotonStorm Weekly Round-up21st Jun 2009
Despite an incredibly busy time at work I have managed to progress my chameleons game by quite a considerable amount. It’s an action / puzzle platformer and I’m using Box2D for all of the platform elements. It just feels lovely bouncing off the blocks, gliding, sliding and slinking about the levels. As a side effect of this I have learnt loads about the b2PolyDef, sensors and custom contact listeners. It’s all good stuff though – you can never stop learning 🙂
Since release Fruiti Blox has been going down well. Loads of plays, decent enough NG and Kong scores and it even won the Mochiland “Flash Game Friday” award (and $100 in the process), winning this is a first for me so I was really pleased about it 🙂 Here is the review:
This puzzle game has you matching four corners of the same color and eliminating all blocks within that space. The gameplay idea isn’t new, but the execution is definitely top notch! I like how clicking on the color highlights the selected and dims the others (makes for finding corners faster). The bubbly graphics and smooth interface make it even more fun! You can’t just buy this kind of polish in a store, folks. With leaderboards and achievements rounding out the game, it’s definitely a great experience.
I’ve had some player feedback come through that I am going to implement in a new build that I’ll release to Candystand and BigFishGames next week.
The 8-bit Interview
I also finally managed to complete an interview with Jeff over at 8-bit Rocket. He sent it through to me around the start of May, and I only just got it back to him, which is incredibly slack of me. Hopefully it won’t take him as long to edit out my weirdness and get it live as it took me to finish it.
Those of you who follow me on Twitter will know how disgruntled I was with GameJacket. Their recent collapse into bankruptcy has left a lot of developers out of pocket, myself included. I’m not going to dwell on this any further, a number of good people have lost their jobs there and a really well built system is now in tatters. I understand why it happened, what I will never forgive them is offering me the $1000 advance in the first place even though they knew full-well they could never afford to pay it to me. That just stinks. I’m even more annoyed by the fact that Kyobi was all set to actually make back that advance, and then some, had it had a chance. It had already earned nearly 60% back by the time they went under. With GameJackets collapse the game dropped out of hundreds of web sites across the world, which of course also effects the amount of referrals it can send to Kongregate (my primary sponsor), so I’m almost certainly going to loose money as a result of this too.
Still, life goes on. There’s no point even giving this any more thought. I recognised the “dying” signs of GameJacket a good month in advance of their death, and released Kyobi onto Mochi as a precaution and now I’m glad I did. Otherwise it’d be fighting for distribution against the rest of the wave of GameJacket orphans now hitting the service.
AS3 Atari ST YM Player
Christian Corti, the mastermind behind the AS3 Mod Player library Flod, has been working on a YM Replay library and it is sounding incredible! The YM format is a direct register dump from the YM soundchip found in computers like the Atari ST or the MSX. There are hundreds of YM tunes available (converted from classic games and demos). Although SNDH is the format of choice for chip-tune replay on real Atari hardware, getting that to replay within Flash means emulating an entire 68000 CPU, which is quite a tall order. YM replay at least means it’s “just” having to emulate the YM chip itself.
How useful is YM replay in Flash games today? Virtually none unless you were doing a retro remake and wanted an authentic sound (without using megs worth of mp3 files, YM tunes are typically around 4k in size).
But how cool is the fact that FP10 is powerful enough to do this at all? Loads 🙂
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