Posts Tagged ‘tanks’
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Phaser Coding Tips 2
16th Jan 20152Phaser Coding Tips is a free weekly email – subscribe here.
Welcome!
Missed Issue 1? Read it before continuing. It contains Part 1 of the Tanks game.
I was really pleased with the reception the first issue received! It seems I wasn’t the only one looking for small and focused tutorials. In this issue we complete the tanks game, although there’s plenty of scope left for you to push it further. If you do so please share the end result!
Tanks – Part 2
In Part 1 we got the tank displayed and firing a single bullet at some targets. Now it’s time to make it a proper tanks game and add a landscape!
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Phaser Coding Tips 1
10th Jan 2015Phaser Coding Tips is a free weekly email – subscribe here.
Welcome!
If you’re anything like me you probably write loads of code. From prototypes demonstrating a single mechanic to helper functions. And sometimes you might even finish a game 🙂
I started this series as a means to share code with you in an informal manner, one game dev to another. The aim is to build-up something over the course of a couple of weeks. Each chunk being easily digestible in a short period of time. It’s something I call “lunch break game dev”: in that you can read and experiment for yourself in under an hour (just try not to get crumbs in your keyboard.)
I’m not writing to any fixed agenda here. I fully expect this series to evolve. If something doesn’t work I’ll pull it, and I equally won’t be scared of trying new things. Maybe one week the code will be far too easy for you, another it might be the opposite. But hopefully in all cases it will spark some ideas for you to play with regardless.
Finally I’m not here to try and “sell” you anything. If I release a new book or plugin then I’ll probably write about it, but only because I’ll be so pleased at having achieved that! On the whole this is our place to write some code together, so please do leave feedback and ideas.
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