Posts Tagged ‘open source’
Looking for developers to help build a new game framework29th Oct 201135
To cut to the chase: I’m looking for some AS3/OpenGL game developers (of all skills) and code ninjas to join me in building a brand new open source Flash game framework.
I know what you’re thinking: “Why on earth do we need yet another framework?” – and it’s a perfectly valid question, but let me explain…
I’ve been working with Flixel for several years now. Releasing update after update for my Flixel Power Tools. And prior to that I spent ages contributing towards the PixelBlitz project, an earlier “blitting” driven framework. But times have changed. Flash Player 11 introduced a number of significant new technologies for us, Stage3D being just one. The changes to AIR3 now make it a perfectly viable platform for GPU accelerated desktop game development, without all the AIR run-time dependency issues of before. And the recent advances in Stage3D for mobile finally make Flash worth considering for iOS and Android games too.
But none of the current frameworks take these things into account, and I feel it’s time to change this.
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