Posts Tagged ‘health bars’
-
FlxHealthBar added to Flixel Power Tools
5th Apr 20115Health bars are a commonly used feature in games. From little health bars floating over players / enemies heads, to bars in the UI / HUD. This class provides a really fast way to create them, and they are highly customisable. It features:
- 3 different types of bar: Plain-colour filled, Gradient filled or Image filled
- All fill types support alpha levels
- Optional 1px border around the bar with configurable colour
- The bar can fill in one of 3 directions: From left to right, right to left or from the inside out
- Bars are associated with FlxSprites (its parent). When the health value of the parent changes, the bar updates automatically (within a given threshold limit)
- Bar can be fixed on-screen, and supports scrollFactor
- Bar can “float” with its parent at a given x/y offset from the parents origin
// Create a tiny 32x4 health bar that floats above the "wolf" sprite wolfHealth = new FlxHealthBar(wolf, 32, 4, 0, 100); // Tells it to track the x/y position of the wolf FlxSprite but offset by -5px on Y wolfHealth.trackParent(0, -5);
Visit the Flixel Power Tools page to see it in action in the Test Suite, and find the svn download details.
Hire Us
All about Photon Storm and our
HTML5 game development services
Recent Posts
OurGames
Filter our Content
- ActionScript3
- Art
- Cool Links
- Demoscene
- Flash Game Dev Tips
- Game Development
- Gaming
- Geek Shopping
- HTML5
- In the Media
- Phaser
- Phaser 3
- Projects
Brain Food