Posts Tagged ‘CSS3’
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The Reality of HTML5 Game Development and making money from it
25th Jan 2012116Note: This was written near the end of January 2012 and as such reflects the state of the technology and markets at the time. Everything is moving so fast a lot of the information below is subject to change, so bear that in mind.
HTML5 game development and indeed the abilities of web browsers are in state of rapid evolution right now. On the HTML5 Game Devs site that I run I’ve been noticing an increasing pace of new content, game releases, tutorials, business news and technology. High profile and high quality game releases such as the Microsoft sponsored Cut the Rope are making headlines across the world, and engaging the public more than ever before. But what is the reality of developing an HTML5 game today? Especially for those coming from a different platform. And more importantly is it possible to actually make any money doing it?
HTML5 is just a mark-up standard!
Relax 🙂 When I talk about “HTML5” I’m doing so from the popular media use of the word, rather than the technical one. On a technical level HTML5 is of course just a specification for a mark-up language. But the media has chosen to use the term as an umbrella, spanning lots of browser related technologies including WebGL, JavaScript, Web Sockets, GLSL, Web Audio, NaCl, Canvas, DOM, CSS3 and more. As a whole these things do not comprise “HTML5”, indeed they have their own standards, but I guess to preserve the sanity of the layman (and journalists?) that isn’t really what HTML5 means any more.
What is an  HTML5 game?
This seemingly innocuous question actually has a myriad of answers, and can get complex pretty fast. While I could say that on a basic level an HTML5 game is made using JavaScript paired with a browser based technology, that isn’t strictly true as it’s actually possible to make complete (albeit simple) games using purely CSS3. So let’s approach it by listing the technologies available to HTML5 game developers and what they offer:
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