Posts Tagged ‘2.0.6’
A defiant and deadly Phaser 2.0.6 “Jornhill” is released10th Jul 20142
Phaser continues to evolve and grow stronger with every release, and 2.0.6 is no exception. We coordinated this release to land the exact same day as Pixi.js 1.6 came out. As you may know Pixi is the renderer that Phaser uses; its beating heart if you will. So when Mat and the Goodboy team drop a stack of new features into Pixi, everyone benefits.
And 1.6 is bursting with new goodies: from a vastly improved Graphics class, to rope, strips, faster WebGL and Canvas renderers, enhanced mask support and other tweaks across the whole API. Have a read on the Goodboy blog for full details and examples of what’s new.
But it’s not just Pixi that has changed. Phaser 2.0.6 has a huge number of enhancements too. From new BitmapData functions, to much improved Sprite.crop support. There are also lots of CocoonJS specific fixes, thanks to the work of our dedicated developers and direct help from Ludei. The Keyboard class has new callback support, Arcade Physics bodies can now be easily enabled via a simple boolean property, wrapping Tilemap Layers, Emitter updates, Group updates and not forgetting stacks of bug fixes.
As usual loads of these came in from the Phaser community, either directly via pull requests or from reported issues. We do our best to respond to all of these, so please do report bugs! Also we’ve just made our 2001 commit to the repository – how geekily cool is that? 🙂
All about Photon Storm and our
HTML5 game development services
Filter our Content
- Cool Links
- Flash Game Dev Tips
- Game Development
- Geek Shopping
- In the Media
- Phaser 3