Posts Tagged ‘web audio’
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We’re hiring: Laravel4 and Web Audio API developers
15th Jul 20140We’ve been working relentlessly on Phaser, but in order to help us reach some of our goals faster we need additional development support.
As a result we’re looking for 2 experienced freelancers:
Laravel4 Developer
You’ll help the core team build the new Phaser web site. A large portion has been completed already. But we need a highly competent Laravel4 developer to help finish off key areas. You must have demonstrable and proven Laravel4 experience, and time to dedicate to working on this.
Tasks will include building the user management / registration system, integration with Stripe and help with some common admin areas. Ideally you’ll have a rock-solid grasp of CSS as well, as some tasks will require it.
Web Audio API Developer
The current version of Phaser offers a decent level of abstraction for adding audio to your HTML5 games. It handles both legacy audio and Web Audio, audio sprites and playback support. However this is an area we’d like to really focus on expanding and there are opportunities for many enhancements here.
From positional audio, to Web Audio filter effects to dynamic sound generation like sfxr. You’ll work closely with us to help craft a modern game specific audio API that works flawlessly on mobile, neatly slots into Phaser and adopts the style and conventions that make Phaser so popular. You will need to understand the Web Audio API inside and out – we’re not just talking someone who has perhaps completed an HTML5Rocks Tutorial here. Ideally you’ll have a game dev background and understand how best to hook the new audio API into the rest of Phaser.
This task would be suitable for “part time / evening” work if you’ve the right experience, as we’re not working to a fixed deadline for this feature (“it’s ready when it’s ready”)
Get in touch
Both positions are remote only and can start immediately.
We expect you to be self-motivated and professional in your conduct. We don’t have time to micro-manage you or be left wondering why you’ve “gone dark”. You must be available to discuss progress on a regular basis and will commit code into a shared repository.
For our part we’ll pay you promptly and fairly, just as we’ve done with many other freelancers over the years. We’ll respect your experience and listen to your suggestions. You will be considered a part of the team, not a “resource”. In return you’ll treat us professionally and treat our projects with the same care and attention you’d give your own.
No agencies. No exceptions.
If you’re interested in either role please contact rich@photonstorm.com including details of which role you’re applying for, how you can help us and your daily rate.
Applications for these positions expire July 25th 2014
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