Posts Tagged ‘Samsung’
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Solving black screens and corrupted graphics in HTML5 games on the Samsung S3
7th Sep 20127One thing we always try to do as HTML5 game developers is maximise performance. This isn’t an easy task as pretty much every handset is fighting against you when it comes to draw speeds and available RAM in the browser. So when I ordered a Samsung Galaxy S III – quite literally the pinnacle of the Samsung device range at the moment, I wasn’t expecting its beast-like technical specifications to give me any problems at all. Oh how wrong I was.
For some reason several of our games were either turning entirely black or parts of them were not displaying at all. They didn’t crash, there was no error log entry to look at, they just didn’t actually display. The game was still running however, sounds could be heard and touch events were still received – so if you knew where to touch you could still play it, it just wasn’t rendering anything. What followed was a full day and sleepless night spent debugging to find the solution. It was such a task I had to share it here to help fellow devs!
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