Posts Tagged ‘family’
What if your game characters had children?2nd May 20125
Very often as indie developers we’re responsible for both the game build and game story. And that’s assuming there even is a story in the first place. We don’t typically create “game bibles”, meticulously planned out for months in advance. And other than perhaps doing a sequel, nearly every game we make is treated as if it’s being built in complete isolation from the one that came before. But what if instead of doing this, we linked them together using a “family tree” of game characters, common environments and a shared lore?
For example, say hello to Bob:
Now Bob here could star in his own little piggy platform adventure. Happily running and jumping around. Perhaps he has a special ability like shooting from his snout? Whatever we decide to develop, this becomes Game #1, we publish it and carry on with our next game.
In Game #2 we decide to have a female piggy protagonist called Sally:
This time it’s not a platform game, but a time management one. For the sake of originality (and to help uphold blatant gaming sexism) let’s say Sally is in charge of a diner and must dash around serving the customers. And who should appear as a customer a few times? Yup, it’s Bob, fresh back from his platforming adventures. And as he dines they fall in love, eventually producing:
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